It’s a little funny to me that, even though i may rant and rave about these eastern mmo’s a fair bit – well a lot, it still doesn’t mean I’m not interested in them the same as everyone else. Blade and soul is still looking pretty appealing to me. Even after getting the rather sub par blogging and media reception upon its release I’m still wanting to play it, just to experience a few things.
Part of that is of course my addiction to the cult of new. A cult I think most of us are addicted to especially in these times of transient mmos and non-attachment. But it isn’t just that, there is something about these games that just draws you in, in a different kind of way then the western ones we have usually been getting.
Blade and Soul, Black Desert, Archeage all had something inherent within them that draws people towards it. that makes people interested to play. Even before we even know that much information about how the game operates, the gameplay or features they still gain a large and fervent following. It’s even weirder because they technically look like everything else, have just about played like everything else yet still feel like its soul (aaaahhhhh) is rather different.
Thematically it’s just nice to have something different. Western games often have a rather similar, often cartoony or gritty style that bleeds over from one game to the next. It all becomes a little bit familiar and isn’t that interesting in the first place which is why I think having something in a very different artstyle, with backgrounds and environment feels so much more interesting and appealing. And god damn they seem to make their games pretty.
There is also something they seem to do in many instances that just make their games far more fun to play at a base level. Yes they seem to be fundamentally the same with quest hub model yet with their redesigned combat systems they become something just a little bit more. Random questing and killing becomes a lot more fun and the newest generation are taking that to the next step. It isn’t just the bright flashy effects as they all, mostly have a combat style that often flows a lot better, feels more reactive and well – is just more fun to play.
Mechanically they are rather different as well. Not entirely and they still share the same foundation and basic parts but it’s the little things. Changes to progressing and the way you activate and change skills. The classes themselves also feel a little different too. The loot system is often different, and rng upgrades can play a big part. The story themselves are just that little bit alien as well. And then there are a myriad of other small elements that depart from the usual design that we often fail to notice at all, yet add to that feeling.
It’s just something different, if only a little bit that I think draws us towards them. Draws me towards them as well nearly each and every time. In fact, my hard ass attitude is often me trying to psych myself of buying in because I feel that urge towards them as well.