The session before we created our group of 6 adventurers – a motley crew defending a trade caravan from the town of Cassomir onwards towards the Verduran Forest.
We ended up with an Orc Barbarian called “ORK” and Fighter named “Durza”, an Elven rogue called “Moonah”, and the Elven Ranger “Quinn Synnius”, and the halfling sorcerer “Marra”
For me it was a adolescent Halfling Druid called Teefa Dewburrow equipped with a Halfling Sling Staff, a bunch of spears and a knife made of bone her mother made her before the journey. She also had a lovely pet Roc (mountain bird) called Dwayne
A motley crew without a main healer and me going as a more supportive buffing role… hopefully.
(Ork was away for this section)
The adventure started as we rocked into the town of Belhaim – a quaint town bordered by a river but were immediately surrounded and accosted by the guards wanting to know what our place was in the caravan. With two successful persuasion roles the guards believed our, rather truthful tale of being ignorant newbies and let us go.
We watched as the cargo was unloaded – people it seems much to our dismay. Upon talking to one unbeknownst to the guards they talked of possibly going to Whistall to be worked as slaves by the gnomes.
We complained tot he guards about not being paid, after being rebuffed by the guards who were unlikely to pay people smugglers I asked to maybe gather the gear from Silas, our merchant employer as payment – rolled on nat 20 on that roll and the Guard Captain Pelle told us we could buy the gear at a nice discount from the garrison.. POOOP. We immediately started plotting a break-in of the garrison to attain the gear.
Next the Captain directed us to Talia, a the Wise Piper Tavern if we needed food and board – free for a couple days of course. After travelling there wwe all relaxed, ate and drank and attained raw meat for Dwayne and planned our next moves. The party was just about to split, some going to the garrison, and others to a local farm plagued by wolves when a large explosion occurred. Vilalgers began moving towards the sound and being broke, new adventurers looking for gold we set off in the same direction
Turns out a large tower had fallen leaving rubble and dust everywhere as well as two strange corpses. The local guards stood squabbling nearby and a quick convo allowed us to explore. With a successful knowledge roll we uncovered they were kobolds, a weird spot for such creatures to be as well.
Investigating the building around the tower revealed no doors, but rubble leading to the roof might uncover something. Teefa, Ork, Durza and quinn began climbing – all successful except for me of course, who fell taking 3 damage. God damn it. The sorcerer and me decided to follow the guards over to the nearby mages house “Hunkley”.
At the moges house revealed another Kobold course, charred and crispy of course – Dwayne takes a bite. Being the inquisitive little halfling I am, Teefa tried opening the doors as well. but it was locked. Banging loudly and nothing happened as well. (turns out the door was trapped just already activated haha). A quick look around reveals no entrances either so we saunter back over to the rubble.
The town mayor noticed the problems too and offered to pay us 500 gold to discover the cause, and the location of Huxley. The two Halflings ascended the rubble with Teefa (me) falling again taking another 6 damage. Yelling out to the others gets them to throw down a rope, as well as yelling that she’ll die before being beaten by some rubble climbs again and with a narrow margin, with extra points from the rope, as well as Dwayne holding on and flapping wildly had me make it too the top. Bloody, bruised but not beaten. The local villagers were of course laughing wildly at the site of “apparent” adventure who can’t climb some simple rubble
Upon entering the Dungeon we are met with a hatch, untrapped and leading down below. We extend down, and down again with dim light helping the way. Upon getting to the caverns below we are met with total darkness. Durza tells us of various broken beds and moves into the room, noticing a large statue and then something moving on the south wall with lots of legs and yells for help – combat begins
Teefa(me) gets the highest and moves to cover behind a bed, casts light on one of the stones the hurls it into the middle of the room lighting up the 3 giant centipedes. Quinn steps forward to the side of Durza and fires an arrow, pierces the closest which drops to the ground. Maarra comes forward and fires off her own rock that clinks off the husk of the centipede. The centipedes charge – one gets cut down upon getting into combat range with a quick swing from Durza’s great axe. The second chomps down hard on the leg, releasing poison that takes away a little dexterity. He swings at it in retaliation but misses wildly due to the pain.
Teefa jumps forward to smack it with the staff, cracking it hard on the back which makes it hiss. Quinn fires a point blank arrow but misses as well. The centipede chomps down again, releasing its toxin and then gets cut in half by Durzas axe.
After the battle a search reveals a lockbox near were the centipedes were with 2 mithril daggers with weird notches on the blunt side. WE all delve deeper, beaming stone in hand towards a door, that leads into a jail area with a path to the left and right. Durza, Quinn, and Marra go to the left – Moona and Teefa to the right. An investigation of the cells doesn’t reveal much but, through searching in the corridor find a secret door. Pushing through shows several much more reinforced cell areas. breaking into one getting as 30 gold worth of jewels.
Durza trying to search the cells too decides to try bashing down the iron doors with the haft of the axe, a crot fail leaves it stuck that neither him, nor the others could dislodge/ a group try pulls it out in the end while Teefa and Moona sat laughing nearby.
Torches lit now we proceed to the middle door on the corridor that contains a strange man begging to be let out – whose hands maybe slightly translucent. Teefa seeing someone hungry offers her good ole families hospitality and passes a ration under the food hatch into the room just as Durza, freaked out by this strange person runs forward to bash through the door. The door smacks open revealing a strange room – with the ration neatly placed in the middle.. CREEPY.
We proceed further down a narrow corridor now in single file and at the end, a room with a strange contraption and a rolling mass of electrical energy above it. The group squabble what to do and Teefa yells “FINE” and definitely walks up to pull the lever in the middle. The strange electrical mass punches her into the chest, for 4 damage, then, getting the highest intiative leaps forward electrical Teefa who crumples to the ground. Marra puts her hands forward and acid splashes out onto the creature that writhes. Moona takes out the crossbow, kneeling to load. Durza jumps forward to pull that lever thinking it might eliminate the creature but gets attacked – and due to wearing metal severely electrocuted – just barely breathing, then slashes it with the greataxe.
Quinn, being the only one trained in healing pulls the unconscious Teefa away from the monster and stabilizes the bruised, bleeding, and slightly smoking Halfling.
Marra releases a ray of frost at the creature, that upon being hit screeches and shimmers in and out of existence slightly. Moona, with a now loaded crossbow stands, takes aim and releases the bolt through the electric cloud that blinks then disappears in a flash. Durza pulls the lever and looks triumphant.
The adventuring team decide at this point to head back to the tavern for the day and a good rest, as well as to drag the unconscious Teefa from danger.