One thing playing ESO again has made me realise is that I rather dislike skill customization systems. I can deal with limited amount of build choices, those that come from gear mainly but then once it comes to actually completely crafting a characters skills as well… my interest becomes rather flat. No, not flat. More that Home Alone feeling
I’ve tried doing it before. Perusing over the wealth of skills, descriptions and ability combos and then I start feeling numb, my mind glazes over with that look and I end up throwing a few skills in the mix and going with it. I’m not sure why this is. I like looking up optimal rotation guides and such. I even experiment with classes and combinations of skills. Gear as well but skill… they leave me cold.
A large part of it is feeling a little crippled by indecision. There is often so much there. So many skills and stuff to worry about with them. How each and every skill compares against each other, how the combine and of course how they will feel in combat. It is a lot to think about, and a lot to worry about when trying o make a build. The fear of failure comes in as to whether the skills you have chosen are the best possible. Whether the build will compare against other players within dungeons and pvp. Whether I will go into that content and suck.
I understand the principle behind it all and I’m not overs to just going through the forums to pick out a good build, tweaking it a bit more to make it mine but for skills it seems like something so intrinsic to my class, and my character that it feels like I should be making that choice. Anything less and its no longer my character.
Mostly I end up going with a more aesthetic choice around what I think my character might like. I’m not even a role player but that seems like a decision I can stick with, and something that is completely opinion rather than metric based so you can really be wrong. In TSW I ended up with a weird Shotgun, rifle build mainly just because it’s what I wanted for my character but it never worked amazingly well and I always felt bad because of it. And don’t get me started on pre-set builds – they always seem a little gimped.
Just give me a set class and I can work with that. A range of skills always at my disposal and I can work my own optimal rotation. With less decisions and comparisons to make it just seems like it’s easier to make the better choices as well. Then just let me practice that and find my own rotation of skills that will work… for me and at a decent level and I’m happy. Give me something specific to learn and I will, something broad and I’ll probably not bother.