It seems like so many bloggers are playing Civ 6 at the moment and here I am ready to add my voice as well. Just a sec – turn started again.
Anyway, in many ways we are back to the refined Civ formulae with the various rulers, map, movement and mechanics it feels very familiar to 6, post DLC which is definitely a good thing as that infers it’s a much fuller, more nuanced experience. Each area of the game and the ways to win feels like an important.
Religion is rather nuanced with both creating your own religion with various buffs and benefits, spreading it around and the hilarious Holy wars that result as missionary and apostles duke it out with lightning. Because they can’t be touched by regular units you need to keep an active religious force, that can only be purchased with faith made from buildings. I even had to wipe out one civ because they were getting rather close to the religious victory state. Not that I wouldn’t have annihilated them anyway, but they would have been later in the schedule.
I really like the cultural victory stuff now too with getting enough tourists in your cities. There are buildings and wonders to get people, setting up embassies in other nations. Gathering holy relics, and great works of art and sending out archeologists to uncover things. Building and moving these around and getting the mini bonuses. It’s rather nice looking through what you have found and developed in the tab.
I rather like the way technology and civil have been split up now as well, as it seems to give more purpose to each, and a greater distinction between these tech areas. It does get a big extra confusing now as you try and figure out where certain technologies, buildings and such are and I was frequently having issues where one policy or tech, was buffing or using something else and having no idea where the base building or technology was. But frustrating at first.
I do really like the Eureka system though as you are able to really advance certain research points by reaching its goal. These are mostly related to the research area, using technologies, policies and such from around that era and style. It gives you a little extra to work towards while playing rather than that comfortable boredom of just waiting for each tech to fulfill itself. It also allows you to really specialize and speed up if you have a victory focus you want to work towards which I really need to work on it further to understand and optimize.
I also like how the how the cities sprawl out around them now with the construction of districts and wonders. It really does make the cities and world more interesting to look at. It definitely feels like they’ve borrowed a lot from more modern 4×4 like endless legend but that’s definitely not a bad thing as I think it allows a little more depth to the city building and planning aspects. Placement around the cities as well as which tiles to upgrade, and also how you initially choose city build sites.
It’s also something I’m really going to have to break my own bad habits with as I have a tendency to want to build everything, in near every city which is nowhere near required. I started with making the religious districts in each city, but that is kind of silly now. It’s also interesting how the effects from districts are able to spread to the cities around them. The commercial zones buff trade routes passing through so it’s great to build them along bust trade thoroughfares only. Entertainment spaces for amenities are great, and keep people happy but by building these in one city you free up leisure resources for other cities too. A building in one city can benefit more than you think. I think spamming workshops and science areas is always going to be good, and culture to an extent for civics development but there is more nuance there now with city management.
Lastly I really like all of the civilizations and leaders now as they feel more unique than they usually do. The design of the leaders is great with the clothing and facial features, and they are just so expressive now. They just have far more personality. I also feel like this extends beyond just the superficial into the various units, buildings, and buffs they have that make how they play, and how you focus on the various victory status more pronounced.
It is still that slow plodding gameplay that has a very familiar pattern to it, and it is a pattern that still doesn’t seem to change much between games and the civilizations you pick but I don’t seem to mind. It is this comfortable boredom that Civilization just does so well – so well to the point you completely lose track of time and hours, and even days pass by without you even realising. It’s relaxing, but also entertaining in it’s own way as you get to watch your civilization grow and expand over time. It’s just that weird intrinsic kind joy you get, and there isn’t many experiences that really deliver this apart from 4×4 style strategy games.
Overall it’s a great new addition to the series. One that both builds on the vast experience and legacy of the Civilization system which I am so glad to have grown up with, but also begins improving and iterating on the experience in ways, that I think, improve the gameplay and relative deoth over Civ 5. There are definitely still issues though. Many of the UI elements like city overviews, religions, diplomacy, espionage and such that are really poorly presented and both lack the information you would want, but also the simplicity so you can easily understand the basics of the situation. I was really sad to see the lack of overview upon a victory where you get to see how each civilization developed over time.
But yeh, happy enough to spend the next few weeks within the game – and oh yeh – we totes need a blogger battle planned for a weekend.