I’m not sure why the Wild Eight frustrates me as much as it does but it leaves me burning with a tempered rage at times. Not so much that grudging acceptance and annoyance you get from the usual survival game – something tempered with frustration but that ultimately feels rather rewarding when you realise the work you’ve accomplished. Here it feels more like a constant slog, occasionally punctuated with moments of absolute irritation.
The regular mode for the game is the primary force of this annoyance as the mechanics behind the survival aspects are just too punishing for it to be enjoyable. A hunger meter that needs you near constantly gorging on food to stay alive and a body temperature goldmine that makes you bounce between created camp-fires. If you die, that basically means your entire progress gets reset as both your character doesn’t keep its skill progression and your crafting benches get destroyed.
In multiplayer this basically means for an unplayable experience as any group efforts in terms of crafting are eliminated if the main crafter, or the person who owns the crafting stations dies. It creates a situation where you are playing in a more sell sufficient manor than you really should be. With the hard survival mechanics deaths are common, as you keep playing the resources where you start getting thinner – and being as that is where you spawn upon death the level of frustration grows the longer you play, and the more you die.
Now there is an easier mode there for when playing solo that limits those survival mechanics but then even that has moments where I actually rage quit for a few days. Like crossing a famine, missing the shitty hit box and falling to my death with all that crafted gear that took time and grins to achieve lost. That is more my fault but still annoying.
Even with the easier mode it still feels like a game that is controlled by an abnormal amount of grind to achieve even basic stuff. The amount of stone to get ore is just a little ridiculous, materials dropped by animals can be a little uncommon too and left up to Rng at times and killing them is annoying in its own way with the amount of health they have and how fast they run. Traps do help but pathing animals I to them can be hard and they take a decent amount of materials to make – materials and a crafted item that are gone from just it’s first use.
Now it is in early access and much of my complaints are more superficial in terms of design. Basic balance changes that could easily make for a more enjoyable experience and considering that the game is reasonably well made and polished. From what I’ve seen of the story elements they are quite good as well. A mysterious area and group, with unknown motives and ideals you slowly uncover as you go. It properly you forward and I am rather eager to see where it leads too – it’s just a shame this aspect is bogged down with all the busy work you need to do before you can even attempt unravelling the story.