Lately I’ve been wondering what makes a good management game as it’s a genre I love but one in which is incredibly hard to get right. With certain mechanics and gameplay it’s something I can play almost endlessly. The kind where you suddenly find the sun beaming up over the horizon after never having gone to bed the night before. Don badly and it leaves me bored staring absent-mindedly at the screen.
I found myself feeling this when playing through project highrise recently and was trying to figure out why. In terms of features it is probably on par with other management games that are out right now but the systems never created gameplay that was engaging to me. Just a little bland and soulless with gameplay that quickly become rather rote and I think I nailed it down to four factors.